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AI Insights · Timothy · July 2022

Top 5 io Games on Android in Italy for Q2 2022

Discover the performance of the top 5 io games on Android in Italy during Q2 2022, including trends in downloads, revenue, and active users.

Top 5 io Games on Android in Italy for Q2 2022

During the second quarter of 2022, the top 5 io games on the Android platform in Italy showed varied performance in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each app fared, based on data from Sensor Tower.

Hole.io

Released by VOODOO, this game saw its weekly revenue peak at around $102 in late March, followed by a decrease to $15 in late April, and then a gradual rise to $64 by the end of June. In terms of downloads, the game started strong with approximately 25.4K downloads in late March, but experienced a decline to around 7.9K by late April. The numbers fluctuated through the quarter, ending at about 9.1K downloads in the final week of June. Weekly active users also saw a decline from 105.6K in late March to approximately 66.6K by the end of June.

Snake.io - Fun Snake .io Games

Developed by Kooapps Games, this title maintained relatively stable revenue, peaking at $41 in late April and then dropping to $11 by the end of June. Downloads were consistent, with a notable peak of around 11.7K in the last week of June. Active users started at 88K in late March, with a slight dip and a recovery to approximately 86K by the end of June.

slither.io

This game from Lowtech Studios saw its highest revenue at $13 in mid-June, with a low of $4 in early April and May. Downloads peaked at about 12.6K in mid-April before declining to around 5.8K by late June. Active users showed a mixed trend, starting at 184.3K in late March, peaking at 246.4K in mid-April, and ending at roughly 181.7K by the end of June.

State.io — Conquer the World

Released by CASUAL AZUR GAMES, this title had its highest weekly revenue at $36 in late April, which then saw fluctuations, ending at $31 by late June. Downloads varied, peaking at around 9.9K in late May, before settling at approximately 4.2K by the end of June. Active users started at 43.3K in late March and experienced minor fluctuations, ending at 34.4K by the end of the quarter.

Paper.io 2

Another game from VOODOO, this title saw modest revenue, peaking at $23 in early May and ending at $8 by late June. Downloads started at around 4.8K in late March, peaking at 6.7K in late May, and then declined to about 3.8K by the end of June. Active users began at 28.7K in late March, with a peak of 31.6K in early June, and concluded the quarter at approximately 23.5K.

For more detailed insights and trends, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022